Playtime hv0103 manual


















This is especially useful if you have a touch screen. If you want a more seamless visual integration into REAPER or save screen space, you can hide some of the Playtime user interface elements. This is especially useful in docked mode. The whole point of Playtime is to trigger items by pressing a button, a key or a pad. You somehow need to get those items into Playtime. Items are filled into slots.

As soon as an item is filled into a slot, we also refer to it as a "clip". Hence, instead of "filling a slot with an item" we can also say "creating a clip". But no matter the media type, Playtime makes most sense if you feed it with loops items with "Loop source" enabled in item properties. One shots are also supported but if you want to play one shots only, you can just as well use a sampler such as ReaSamplOmatic Loops need rhythmical alignment and tempo matching whereas one shots don't. If there are multiple selected items, the context menu entry is named "Fill column-wise with selected items".

The first selected item will be filled into the selected slot, the second selected item will be filled into the slot below if it is free. If not, it will try the slot below that one etc. If there's no free slot below, the next columns will be searched for free slots. If all slots are occupied, it just stops filling. So make sure you have enough free slots available before using that function. This is especially useful for recording the output of virtual instruments for saving system resources, for isolating the clip from future changes of instrument settings etc.

In this case, the item will end up on the Playtime track, not on the track on which it was originally recorded. The reason is simple: If it would stay on the original track, playing the clip and recording a new clip on the same track at the same time would cause the first clip to be recorded again Now that you have created clips, you can trigger them by pressing the corresponding play buttons.

You'll realize they are played rhythmically in sync with the other clips. By default, only one clip is played at a time in one slot group. You can press the stop button in the corresponding slot group header to stop the currently playing clip.

If you press the REAPER stop button, Playtime memorizes the clips that were playing and indicates this by turning the white play button into a purple one. Next time you start playback by triggering a clip in Playtime, all the memorized clips are played as well. You can make Playtime forget all memorized items by pressing the scene group stop button.

If you press the play button of a scene header, all slots in the same row will be played together. Scenes can be used to represent different passages of your song. If you double click on the main area of a scene header, you can give it a short descriptive name such as "Verse" or "Chorus". You can press the stop button in the scene group header to stop all scenes and thus also all slots.

Sometimes, you want to move a clip to another slot. You can do this by dragging it from the main area of the start slot to the main area of the destination slot. Playtime will swap the contents of the start and destination slot. Instead of drag'n'drop you can also use "Cut" and "Paste" in the slot context menu or keyboard shortcuts. If you want to copy a clip into another slot, just hold down "Ctrl" on your computer keyboard while dragging the clip.

In case of a MIDI clip this creates an unpooled copy. The previous instructions assume that you haven't changed the default mouse modifiers for context "Media item" "left drag". If you have changed them, use your ones instead. You can also use "Copy" and "Paste" in the slot context menu or keyboard shortcuts. So if this option is checked, pooled MIDI copies are created, otherwise unpooled ones. If you want to swap two scenes including their slots, drag the start scene to the destination scene.

Alternatively you can use "Cut" and "Paste" in the scene context menu or keyboard shortcuts. The same goes for groups. If you want to copy a scene, hold down "Ctrl" on your computer keyboard while dragging the scene. Alternatively you can use "Copy" and "Paste" in the scene context menu or keyboard shortcuts. Attention: The destination scene will be overwritten! Mouse modifiers and MIDI pooling behavior are analogous to slot copying. If you find yourself listening to a very nice combination of clips, you might want to save that combination.

You can do that by building a scene from the currently playing clips. If you want to perpetuate your performance on the timeline, press the "Write" button and perform again. Every clip you trigger is written to the timeline then. If you use MIDI controllers, there's also an alternative way of recording your performance.

Any clip which is currently not playing is located at the beginning of the project, minimized to one measure and muted. Hence, it doesn't get in your way but it's always there if you want to modify it. Of course, it's tedious always having to search the item on the timeline.

That's why Playtime offers some convenience features:. As soon as you double-click a slot to open the contained clip in the audio or MIDI editor, Playtime puts the clip into a so called "edit mode". As a result, Playtime doesn't stow away the clip if you press the REAPER stop button which it would normally do in order to keep the timeline clean.

Not stowing away the clip in edit mode is good because otherwise you wouldn't be able to get hold of the item on the timeline. It would just suddenly disappear. This feature also enables you to edit several clips in relation to each other. Whenever at least one clip is in edit mode, the "Leave edit mode" button the broom icon lights up in blue. Pressing this button switches off edit mode for all clips.

It also stows away all clips in edit mode that are not currently playing. Sometimes you might want to play and loop only a small portion of the clip instead of the whole thing. One way to do this is to adjust the start and length of the item on the timeline and then glue it. However, this requires quite much user interaction. Besides, glueing has the disadvantage that it's a destructive operation. You can't just go back to the whole clip later, at least not without some effort. As its name suggests, this feature makes it possible to play only a sub section of the complete audio or MIDI material.

In Playtime, it's only a matter of a few mouse clicks because it's a very important feature for loop-based music production. In both submenus, the current value is indicated by a checkmark. If you have done adjustments of the section length on a millisecond basis see below , the current value might also be located between to beats.

You might see the following text when hovering the mouse cursor over the section context menu entries:. Which means that at some point in the past you assigned this item the timebase "Time" or "Beats position only ". In this case, adjusting the section by selecting beats in the context menu obviously doesn't make sense.

You would rather need a possibility to fine-tune the section by adjusting it by milliseconds see below. If you think the timebase of this clip is wrong and it actually contains rhythmic content, go ahead and change it to "Beats position, length, rate ":. Playtimes also uses them for MIDI items. It works quite nicely but there are some side effects:. Don't worry, in order to get rid of these side effects, you can always go back to a pure MIDI item without section by applying the section or removing it.

See below. As soon as you are satisfied with the cropping result, you could apply the section. You don't have to! In fact, we recommend you to just keep the section around because then you can go back to the whole clip at any time. Applying the section is a destructive operation.

It effectively glues the item and results in a normal item without section. You can map those actions to keyboard shortcuts or buttons as you wish. Even non-rhythmical items with timebase "Time" or "Beats position only " can be adjusted that way. If you want to use MIDI controllers e. Just open the item properties, enter values for "Section" and "Length" parameters and press "Apply" or "OK".

A very frequently used element in both classical and modern music is the so called anacrusis or pickup. An anacrusis is the part of a composition that comes before the first downbeat - it virtually has the function of a very short introduction or "inhaling" before starting with the "real thing".

Playtime translates this concept to loops. The anacrusis starts somewhere at the end of the loop and stops at the actual beginning of the loop - the first downbeat.

Here's how Playtime deals with anacrusises in detail:. This is a small but very effective feature to make your loop-based music sound less rigid and more musical. You've probably realized that Playtime asks you to select a track every now and then.

That bothers. But there's a solution. You can set a default track for each slot group, we call it "group track":. Sometimes you don't want to record a completely new MIDI clip but just add some more notes to an existing one.

Recording loops with Playtime works quite nicely if you play along with an already existing tempo-aligned loop. But what if you want to start from scratch? If you don't have any rhythmical cue, it's hard to get the loop right. One way to approach this is to switch on the metronome so you can match your playing with the current project tempo. Joined Jun 28, Messages 1, Looks quiet good. Charlyb New Member. Joined Jul 25, Messages 7. Love it. Only problem is a crappy remote and interface.

Picture slides is also a bit slow. But then again I got it for music and movies. Just a tip. I have a GB and its damn difficult to decide what to delete when it gets full. Even if you watched something 10 times.

Anybody that can help with that? CrazyMadMan Senior Member. Joined Sep 29, Messages How is the quality of the playback? Joined Jul 26, Messages 9, A centralized and universal CRM that connects with every module, allowing you to manage not just your customers, but every person connected to your organization, from employees to artists, from patrons to donors, from vendors to contractors, and everyone in between.

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Everything you need to know in one place. What is Playtime? And how does it compare to other projects? Getting started. Download You may evaluate Playtime for free within the scope of our evaluation license. Version: 1. This is most likely a false alarm. In that case, just click "View downloads", right click on the file and choose "Run anyway". On Windows 8 and 10, the SmartScreen filter might also complain when you try to start the installer: Windows protected your PC. In that case, just click "More info" and then "Run anyway".

In that case, just locate the downloaded installer in Finder, right- or CTRL-click it and choose "Open" from the context menu. When the warning appears, click the "Open" button to confirm that you wish to use the installer. Purchase In order to remove the restrictions, you need to purchase a full license of Playtime and unlock it.

Article: Playtime v1. Includes upgrades through all Playtime 1. For more information about the license, please see the EULA part of our terms and conditions. As soon as your order is processed, you'll receive your full license and invoice via email. Buy Now. Contribute If you want to report a bug or suggest a feature, please go to the Playtime issue tracker and have a look whether the issue has already been reported.

If not, create an issue of type bug or proposal. If you experience a crash caused by Playtime, please provide the information mentioned here on the Playtime issue tracker. You can easily vote for existing feature proposals if you are logged in to the issue tracker.



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