Sims can also sell pets with the Open for Business expansion. The game features skills for pets. The expansion also introduces a skunk that will occasionally visit residential lots. Sims or pets who watch it run the risk of being sprayed, which will cause the Hygiene bar to drop. There is a shop on the town map Pet Salon that sells clothes and collars to dogs, puppies, cats and kittens.
Explore Wikis Community Central. Register Don't have an account? List of pet breeds. Edit source History Talk 0. Do you like this video? Play Sound. Pets don't necessarily need to be bought, though; if there are stray cats or dogs wandering around the neighborhood, and if a Sim makes friends with one, it can be adopted for free, although this can take time.
Like human Sims, pets have different motives that will need fulfilling, and each have different personalities. For example, a lazy cat isn't about to do a great deal of wandering around, and an aggressive dog might not like Sims pampering it all day.
The needs and personalities of puppies and kittens, however, cannot be viewed. Unlike later games, pets can sleep even if there is a source of noise in the room, such as a TV or stereo that is on. To put a collar on a pet, the player will need to select a Sim that has a collar for that type of pet in his or her inventory, then click on the pet.
An option to put the collar on the pet will appear. Cats and dogs each have three skills they can learn. Both cats and dogs can learn tricks and obedience. Cats can learn hunting, while dogs can learn the housebroken skill. Adult cats and dogs, like human Sims in The Sims , are ageless and have indefinite life spans.
Cats and dogs can be told to move by using the Go Here interaction, but cannot be told to use objects. A pet's actions cannot be canceled, but pets with at least three points in the Obedience skill can be told to stop what they're doing. Cats and dogs may autonomously chase their tail when they are bored.
It takes time, but a pet needs to learn what it can and can't do. In the case of a dog, the first step is to teach it not to relieve itself in the house. Wait until the dog has to go toilet thought bubble , step outside the house, and call it. The dog should come to the Sim and relieve itself outdoors. When this happens, praise the dog and give it a treat, so it knows it did well.
If the dog relieves itself inside the house, scold it. The proper use of "Praise" and "Scold" over time will teach a pet where to relieve its bladder, as well as keeping it out of certain rooms. However, cats will automatically use the litter box as long as there is one. Fun note: dogs will often help "water" the plants in a vegetable garden. It can't be controlled by the player, but they'll tag along after a Sim while they're weeding and spontaneously make with the watering.
Another way to produce pets is by breeding. Just like Sim babies, puppies and kittens are items. A neglected puppy or kitten will be taken away by Animal Control. It will take three Sim days for the kitten or puppy to mature, and once it does the player will be given the option to keep it or sell it. To participate in a pet show, take a pet to an Old Town lot and enter the competition.
If there's a Judging Station in a lot, a Pet Judge will come up to the player's Sim and ask if they want to enter the competition. Pets are judged according to their skills and their mood at the time, so make sure the pet's needs are taken care of before leaving the house.
There are various trophies and ribbons that can be won, which can be taken home and placed on the Pet Award Cabinet.
In The Urbz: Sims in the City , pets can be genetically spliced out of amber. The pet can be socialized with. The interactions for pets are different than for normal Sims, and are: baby talk, hug, kiss, pet, play, pull tail, rubdown, scold, scratch, and tease.
Pets also have three different facial expressions, as opposed to normal Sims, who have nine. The NPC parrot cannot be socialized. Pets can also be told to follow the player. After creating their first pet, the player is prompted to compete it in The Pet Show minigame, against the pets of Maximillian Moore, Cynthia Braintrust, and Gary Geezer. The final mission in the game involves controlling the pet, the first time for The Sims series, although no interaction deviating from the script can be done, and walking is the only way the pet is actually controlled.
A Koi Pond and Pet Bunyip can be placed anywhere in the player's suite or the hotel guest rooms. In The Sims 2: Pets , Sims can have small pets womrats, birds, and fish , as well as dogs and cats. A Create a Pet feature is now in Create a Sim, so the player can create pets, and can set their personality , as well as their fur color and style. They have their own motives , learned behaviors , and Sims can teach them certain commands. A pet will have its own icon and can be selected.
The player can see the selected pet's action queue, but the icons will be gray and the player cannot cancel any of the actions or control the pet unless cheats are used. In The Sims Pet Stories , there is a story reward object that allows pets to be controlled. Pets have three life stages : kitten or puppy, adult, and elder.
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