Actually, ABZ is almost anything other than tactical. Team-based it is, as there are four troopers in your squad, but the limited range and simplistic nature of the orders you can issue to your buddies means strategies are limited.
Instead, you use your chums as back-up firepower, doing most of the donkey work yourself. While this means ABZ is far from subtle or deep, it does make for a lot of action. There's much less creeping around than there is laying waste to all and sundry, which is ABZ's strong point. So for all the weak enemy Al and graphical glitches, ABZ remains a decent and carnage-filled team-based blaster, worth checking out when the price drops.
Browse games Game Portals. Alpha Black Zero: Intrepid Protocol. Install Game. Your soldiers can take a lot of damage without going down; I lost more men who accidentally wandered off cliffs than I did to enemy fire.
Zero's controls are twitchy, at best. I found it hard to find a mouse sensitivity setting that provided a good mix of precision and responsiveness, making finesse aiming a pain. Close-up, action-oriented aiming is also a challenge, especially when your reticule disappears as you fire long bursts of automatic rounds. You're armed with grenades, but there's no good way to gauge the distance at which you'll toss them; their range is very limited.
For what it's worth, the smoky, wispy grenade explosions are the dullest pyrotechnics I've seen in a game in years. Artificial intelligence is pathetic sensing a pattern here? Enemies act like their deaf and won't notice you running up to them from behind until you pop them in the head. They're also terrible shots, missing from both long distances even when you're stationary and even from a few feet away.
Whole groups of enemies will often run away from your men, making them easy targets to mow down without resistance. They make a weak effort to use cover, which works better indoors because outdoor levels are mostly barren.
Nonetheless, the combat is one of the best parts of the game. On a tactical level, it succeeds in a limited way. With your boys backing you up and with a small squad of enemies laying down fire, Alpha Black Zero imparts the feel of high-adrenaline action, the kind of who's-shooting-whom chaos that makes all those World War II shooters so gratifying. The problem is, it doesn't last. Once you've dealt with a gang of baddies the fun part , you're off to jog another 5K or trudge through some gigantic installation the dull part , before you find another satisfying action sequence.
It's hard to fathom how anyone could make a game this ugly with the colorful, powerful Serious engine. Granted, the engine is a few years old, but Alpha Black Zero looks bad even with that in mind. Clipping is rampant, as are the bodies of enemies that end up sticking out of hills or walls. The lighting is drab and listless; the giant outdoor levels are devoid of vegetation or anything to break the monotony of endless, featureless hills; the character models are stiff and blocky.
Indoor levels look better than outdoor ones, with some interesting, futuristic architecture, but they're often maze-like and frustrating to navigate. On the bright side, with a nicely aged engine, the game will run well on older PCs. Multiplayer is limited to cooperative gameplay against A.
While Alpha Black Zero has its own built-in server browser, it was next-to-impossible to find anyone playing online, and our guess is that's not about to change anytime soon. And that's fitting. If you're in the mood for a tactical shooter, stick with the Tom Clancy game.
Hell, Alpha Black Zero even makes games like Chrome look like high art.
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