Open world game size comparison


















Black Desert Online honestly sides like it's going to be a first-person shooting game, the name has the vibe to it. But alas, it is not. It's a sandbox massively multiplayer online RPG.

However, the game has been released on mobile as well as Xbox One and PlayStation 4 versions in but called Black Desert. The world map size is a hefty The planet of Mira takes up almost sq. The gameplay is typical for an MMO , consisting of various quests, interactions with NPCs and other players, and the ability to explore the open world. The RPG backstory and setting, which consists of the character being rescued from an alien pod on another planet, has a science fiction angle that's different from other games in the same class.

It was, however, was developed by Sony and published by Lucas Arts , it's so strange seeing that, especially nowadays. This game was released in , had three expansions, but the final one overhauled the entire game, which dedicated fans were not best pleased about, as it changed what they knew and loved.

This map size is km2, while yes, being a space game can make it overly big; this is one of the only space MMOs where everything is contained, which is incredible. Oddly enough, the standard term for a massively open-world game is known as 'sandbox. They say because it's a mixture of both open-world and the structured playstyle of a 'theme park' XL Games have dubbed ArcheAge as a 'sandpark.

Now imagine almost three World of Warcraft's connected together, and that is the size of ArcheAge's world, a massive km2. Though still quite small in comparison to some. It stayed alive for 17 years before they eventually pulled the plug and closed all its servers in If you thought km was a big game, well double that, and then some and that is the size of Asheron's Call , a massive 1,km2.

All seamless and allowing thousands of people to be able to play it at once, for , that's impressive. If you thought the size of Asheron's Call was the pinnacle of size, well it was for It's a standalone title in its own right , players can adventure in up to 38,km2 of Guild Wars Nightfall's world.

This is not even about walking or driving.. I can take the entire first island from GTA 3 Liberty city And fit it into 1 city block on that Burnout paradise map… which means this map comparison is way off.

Heck I can take the entire Liberty city map, all 3 islands, and all the open water, and fit it into a couple of city blocks of that burnout map. So if anyone wondering if this is accurate, hell no. But we all know that just by comparing the GTA map to the Burnout Paradise one that this is completely bogus. Yes, Daggerfall is definitely that big, takes real life days to walk across but thankfully you can fast travel between the thousands of locations straight away without having to find them first.

Personally if you upped the graphics and interactions, I would take daggerfall over any game on your list. It was truely open ended, like Morrow Wind you could even kill people that were part of the main story line. It trumps any game out there for choices, vast number of skills and directions to take your character, and the number of spells available in the game even.

The simple fact that it was made almost 2 decades ago, and no game has ever come close to such a feat since, I consider it a legendary game. The newer games outside of Bethesda seem to getting more narrow, even Skyrim seems to be somewhat narrow when it comes to dungeons, it is one directional.

Though you have open ended exploration still available. Games are getting simpler Content wise not more open, and personally I dislike it, I want to pick my own story, otherwise I would read a book. No game should be completable in less than a week of straight fanatical play, and even if you can complete it, you should have other options, choices, ways to do things.

So far Bethesda appears to be the only company holding up such great standards in game design with Fallout and Elder Scroll. Soap box, what soap box? Yes, Daggerfall is procedurally generated when you start a new game.

No two characters Nor any 2 people in RL have ever had the same Daggerfall map. It says that elder scrolls 2 is almost the width of colorado.

Calculated, if it was a square, square root of is , so miles wide. The Test drive unlimited map is larger than the Just Cause 2 map, and too many people were saying that Just Cause 2 is the biggest. That one comment above saying that all of GTA 3 could fit in a few city blocks of burnout paradise, Thanks for saying that.

Hello people. To end this argument I have to say that an open world racing game game called FUEL apparently has the largest map of all time. Bigger than Skyrim, bigger than Just Cause 2. It is apparently Square Miles in size. Just Cause 2 is O The only problem is…some people say that free ride mode can get a little boring. No traffic, no pedestrians, accelerated day-night cycle, not much action except for races. Just a huge, post-apocalyptic landscape. Nothing to do except race the only other existing people and explore the massive world.

FUEL is strictly racing, you cant get out of your car. The world is having issues. Wow I am reading this in To clear up about Daggerfall.

It was really that big. I was trying to see how much it takes to reach from one pixel on the map to the next running with the horse and iirc it took me 10 minutes! I have heard that someone from the dev or testing team said they tried to walk from one side of the map to the other and it took 2 weeks.

But of course the outside was procedurally generated as other people said and I want to add it was weak but fair for the times. You were seeing a slightly elevated heightmap with polygons, lost in fog. There was fog. So there was the same heightmap polygon renderer with fog changing elevation. So, yes you could walk for days on this to reach another far point but it was plain and boring.

Still Daggerfall felt like a huge world. Hundreds of villages, dungeons, sacred places. Daggerfall was impressive. In your typical rpg, there is one armory, one weapon maker, one inn, but in daggerfall you saw a big city with maybe buildings and you had to check different weaponsmiths to see who is cheaper or has what you want. If you look at the difference between San Andreas and Burnout, and realize that SA is actually much bigger than all of Burnout Paradise, it makes you question the overall validity of this comparison.

And also even though I have never played Fuel, I somehow refuse to believe the map size of it. In San Andreas it takes roughly 10 minutes to get from one corner of the map to the other in a fast vehicle. If the map size is to believed, then in Fuel it should take you 3 and a half hours from one corner of the map to the other. I am just not buying it. All of your arguements are invalid. Minecraft is obviously the biggest, you could walk in a straight line for 5 years and still not find the end although you would need several Yottabytes of RAM And yes the map scale on all of these are different, the pictures were expanded and shrunk to the Scale the OP made, its not whats on the map, its how big the map is.

An edit to my previous comment, the OP made a line 20miles long, and then scaled the game maps down to fit on the line in their respective order of size, effectively making all the maps in the same scale. The Burnout paradise one seems so wrong,you can easily see trees on it while in Oblivion it has a larger scale even on the very zoomed in map of the Imperial City,which is just the island in the middle of the map.

Well,Arena had the whole of Tamriel in it,on the same scale as Daggerfall,which means it was well over 1 square miles. This could only be acomplished because apart from the towns and the 18 main-quest related dungeons it was tile-based and randomly generated,so it was very mundane. Ghost of Tsushima was a real welcome gift in the mess of the year that was It was peaceful, violent, chaotic, calm, thrilling, and boring all at the same time.

In it, you take control of Jin Sakai as he takes back the island of Tsushima from the Mongols after their successful invasion during the times of Feudal Japa n. Every area feels like it was built with so much care and ranges from beautiful riverside areas with sakura blossoms everywhere to bloody battlefields with fiery hellscapes in the background.

Sucker Punch Studios, known for the Infamous franchise, has always been great at making open-world games that are fun to explore, but GoS shows notable improvement in its ability to create a world full of enjoyable side content and activities.

San Andreas was one of the first games to really prove that a full-scale cityscape could be accurately rendered in a video game. Seriously, it's still so immensely popular that it has us putting out new content about it, even to this day.

Honestly, it might be decades before the gaming community is truly done with Skyrim. Slightly outclassing its sequel in terms of map scale, Oblivion and Skyrim are both equally beloved open-world titles in the eyes of just about everyone.

A more than an adequately sized map for the time, Oblivion offers so much content scattered across its map that hardcore fans will likely keep coming back to it for years to come. Originally, Fallout 4 was in this spot, but, while it had a unique artstyle and quite a bit of content, Fallout 4 was never a game known for the size of its map. To contrast it, Fallout 76 had controversy after controversy since it first released, and is one of the most infamous games of the decade, but it has a real big map and genuinely does improve upon some aspects of the franchise.

In fact, according to some faithful fans online, Fallout 76 is about four or five times bigger in size than its predecessor, though sadly with much less to do. The maps in the recent numerical entries of the Far Cry series are all pretty close in terms of map size, but they always seem to get bigger with each new entry.

We were already excited along with everyone else for FC6, but now knowing the map will likely be even bigger, the excitement only grows. Sure, the Dead Living DLC takes place in the same area, just at night, but there are enough changes to the overall gameplay and environments, in general, to make it feel new. So, while Far Cry 5 might now have quite the same lush and colorful environments as Far Cry 4, it is a substantially larger game.

Breath of the Wild is generally considered to be one of the best games in a franchise already posited by many to be one of the greatest in gaming history. An extension of what was a very ambitious open-world early NES game, Breath of the Wild has such an incredible amount of content packed into its breathtakingly beautiful map that most will doubtlessly be playing far past the hour mark.

And honestly, it's just so much fun to run around and explore in this game! With Red Dead Redemption 2 coming out in late , it only makes sense to replace the first game with the much-anticipated sequel. Rather, Rockstar chose to keep things a bit smaller so that they could fit as much diverse wildlife, activities, and other events into every square mile.



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