Psp valkyrie profile lenneth jpn part5 rar


















Eiyuu Densetsu. Sora No Kiseki. SpiderMan;Friend Or Foe. Viewtiful Joe. Gundam Battle Chronicle. Tales Of The World. Fifa NBA Live Descompacte,pegue somente o arquivo [ Maplus. Pro Cycling R-Type Tactics. Me and My Katamari. Super Colapse 3.

Fate Tiger Colosseum. Coded Arms Contagion. Final Fantasy 7. Valhalla Knights. Chili Con Carnage. Guilt Gear. Legend of Heroes 3. Bleach Heat 3. Pes Great Battles of Rome.

Breach Heat 4. Brave Story. Dead Head Fred. Final Fantasy. Final Fantasy 2. Monster Hunter 2. Sega Rally. Worms Open Warfare 2. Brunswick Bowling. Dragoneers Aria. Dungeon Maker. Ghost Recon. Jeanne Darc. PGA Tour Star Wars. ISO [ Grand Theft Auto. Heroes [Usa][Rip]. Bubble Bobble M. After Burner. Bust A Move. Taiko No Tatsujin. The upgraded version of the game comes with a variety of add-ons. Exchange characters with your friends by swapping Avatar Cards.

This system saves your character profile, battle strategies and various useful data and allows your friend to use your character to support them in battle. This new game also comes with the epilogue. Wrap up your battle neatly here, but before that, you have to fight some new, and even more powerful Aragami and characters with your new arsenal.

Don't have an account? Sign up for free! What do you need help on? Cancel X. Would you recommend this Guide? Yes No Hide. Send Skip Hide. Message Sent. Guide and Walkthrough by Captain K Version: 4. The most recent version of this FAQ can always be found at www.

All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.

Added a new section on manipulating random numbers. Added the Charge Times for Great Magic. Made the Dragoncastle Caverns walkthrough easier to follow. Put an easier method to operate the lily pads in the Cave of Thackus. Corrected Tower of Lezard Valeth walkthrough for hopefully the last time. Added pictures for those who can't reach the save point in Arkdain. Clarified the sleeping Guardain in Palace of the Dragon.

Added the Trap Search and usage of some of the possessions in Items. Added multipliers for normal attacks and corrected some PWS multipliers. Added how to get out of thefirst dungeon. And yes, Ether Strike really is Poison elemental. Added the Lucid Potion trick to Hints and Tips. Added the Concentration glitch. More Frequently Asked Questions. Clarified the Tombs of Amenti reverse walkthrough.

Corrected the Tombs of Amenti walkthrough and added a way to get out. Clarified the Seal Rating requirement in the A Ending section. Added the Demon Sword "Levantine" whoops and made some notes in the Items section.

Added the damage multipliers for spells to the Technical Info section. Clarified getting the chests in Gorhia Cult HQ. Rewrote the A ending section to make it easier to understand. Added more to the Characters section and changed some ratings. Added more to the Technical Info section. Added two more Frequently Asked Questions.

Added info on which weapons allow Valkyrie's level 2 and 3 Nibelung Valesti to items section. Other minor typos corrected. Moved Frequently Asked Questions section up to the beginning and expanded it. Added Glitches section. Made some corrections on the events that alter your Seal Rating. Added a couple more dropped items from monsters. Added Darkness Arrow in Tombs of Amenti. Added a few more rooms in Lezard's Tower. Added the Status skills and CP costs for raising all skills.

Corrected other minor misinformations throughout the FAQ. Added more dropped items from monsters. Added the Darkness status effect. Added third strategy for sleeping Guardian. Clarified Dark Tower of Xervah walkthrough. Found extra room in Palace of the Dragon. Filled in a significant number of dropped items.

Added Lamellar and Silver Mail to armor list. Added spell and status effect info the battle section. Added info on character's attacks.

Filled in some more dropped items. Minor additions throughout the FAQ. Added a lot of info to Transferring characters section. Filled in many blanks on dropped items. Completed item lists. Corrected typos. Improved formatting. Revised evaluation of Llewelyn from "very, very bad" to just "very bad". All Walkthroughs are complete at this point. These are the character's hit points. Since the characters are only souls, Valkyrie must use energy to give them physical form.

When DME reaches 0, that character's body disappears. These are extra-strong finishing moves that characters can use under certain conditions see Battle system. CT - Charge Time. If a character has more than zero charge time it will not be able to use a PWS move or magic. MP - Materialize Points. These are the "money" that you use to create items with. Go to the status screen and select Divine Items to spend them.

CP - Capacity Points. These are points you spend to purchase skills for your characters. This guide will show you every nook and cranny of the game's three modes. I have left the story details out of the guide intentionally, but there are still numerous spoilers throughout in regards to solving puzzles, recruiting characters, etc. So if you like to experience your games slowly, read ahead at your own risk. When you first start the game, you'll notice that there are three game- modes to choose from: Easy, Normal, and Hard.

In each version, you will earn varying amounts of experience from the enemies. Also, the dungeons that appear in each mode vary, and there are more characters available in the harder modes. Hard mode is not really that hard, it's just longer and has some unique dungeons with more difficult puzzles. I really don't recommend Easy mode at all.

Normal has everything it has to offer and then some. Plus the end of the game is actually harder in Easy than the other modes because you can't get any really good weapons.

The walkthroughs may look confusing at first. They are telling you the direction you must exit each room. If there is more than one exit available on the side of the room, then I will clarify which one to use. It means move to the upper part of the screen, then exit right.

This will make more sense when you start playing. In most cases, I will not specify where the treasure chests are in the room. If I list a treasure as being in a room and you do not see it, check behind scenery and on top of high ledges.

Note that you can use the X button to pick up a hidden chest and walk with it to where you can open it more easily set it down with the circle button. But note that you can keep all the artifacts in the game without penalty as long as you transfer at least one character per chapter. This guide will still work, but there are some differences you should be aware of: The anime and FMV scenes have been replaced with 12 CGI movies.

You cannot sort items. Only your active party can change equipment. If you switch Valkyrie from bow to sword or vice-versa, all her skills will unequip themselves. This could cause you a problem during the A ending, when she automatically gets a sword.

Some enemies like Barbarossa do not cast their Great Magics. So they will be quite a bit easier on this version. Some of the North American censorship made it into this version Badrach's smoking is gone , while some didn't Lezard has a pentagram when he teleports. The original North American voices are there, but there are new voice actors for the movies except Lenneth, who has the same voice actor.

A: Supply and demand. Only 73, copies were sold in North America. In addition, the game is extremely sensitive to scratches. The smallest scratch can make it unplayable, so not all of those copies work. Q: Where can I find this game? A: Ebay is the only consistent place to find it, but be prepared to pay steep prices.

If you don't mind importing, it's very easy to find a Japanese copy it has been reprinted several times. Be careful about buying this game used - see above note about scratches.

Q: How do I get out of the first dungeon? A: Go back to the beginning where the Fairy is. Place crystals on the wall with the square button and climb out. Q: Where are the Flame Jewels? There's two in the Tombs of Amenti. Clockwork Mansion does not have a Flame Jewel. Q: Which artifacts should I keep?

A: All of them. As long as you transfer at least one high Hero Value character per Chapter, you will suffer no negative effects from this. Q: How do I use the Holy Grail? A: You don't. Leave it in your inventory and each Chapter it will produce a Holy Drop that you can Use. The Golden Fowl works the same way. Note that having two Holy Grails doesn't increase the number of Holy Drops, so you can transmute one into a Bracelet of Zoe.

Q: Why won't my Seal Rating go down? A: You're looking at the Evaluation, not the Seal Rating. Q: Who do I transfer in Chapter 3 if I don't have an archer? A: Don't worry about it. You don't have to meet Freya's requirements exactly. Just send someone with a high Hero Value and you'll be fine. Q: Easy, Normal, Hard. Which should I choose? A: Hard mode is the best overall. You can get every character, and they all start at level 1, so you can make them stronger by using Bracelets of Zoe.

Hard has eight dungeons that aren't in the other modes, and they are all puzzle-oriented. If you're not good at solving puzzles, pick Normal, because the dungeons are easier to get through.

Don't ever play Easy, unless you want an extra challenge. Normal has everything that's in Easy mode, and more. You can't get any of the good weapons or skills in Easy, so it's actually harder than the other modes. Although you can reach the Seraphic Gate from all modes, you can only open the locked doors with the Flame Jewels found in Hard mode.

Q: Will there be a sequel to this game? A: YES!!! Valkyrie Profile: Silmeria is now out for the PS2. It has a better story than VP1 but weaker gameplay, so it's a bit of a different experience.

A: These are a sort of average of the hidden stats of equipment. Each weapon has four hidden stats chance to do full damage, random variance of damage, chance to stun, and something relating to hitting the enemy. The most noticeable effect of Attack Trust is the random damage dealt. For example, the Angel Slayer, most powerful sword in the game has an Attack Trust of 1.

Sometimes it will deal amazing damage, sometimes it will deal laughable damage. As a general rule, the higher the Attack Trust, the more reliable the damage that will be dealt. There are exceptions however Faim Fenn and Foul Slayer. You can safely ignore Hit Trust and Defend Trust - you won't notice any effects from these during the game.

Q: What are the Xs and Os in the weapon descriptions? A: Each character has three potential attacks they can use. The weapon equipped determines which are available. Valkyrie starts with an O X X weapon, so she can only use her first attack. The weapon Freya gives her at the end of the first dungeon is O O O, so she can attack three times. Q: Can I beat Brahms in his castle? A: Yes, you won't be able to hurt him with physical attacks, but magic works on him.

Just make sure you have lots of Union Plumes to bring back the people he kills while you wear him down with magic. Note that beating him, losing to him, and choosing not to fight him all have the same effect.

Q: What do I do at the end of the Cave of Thackus? A: If nothing happens when you reach the end, you forgot to get the item from the wizard's body. Go back to the dead body and search it to find what you need. Q: Why can't I find Lezard? A: You must complete Lezard's Tower in Chapter 4. If you leave the tower, make sure you don't see any cutscenes such as recruiting another character. If this happens, Lezard will be gone permanently and you won't be able to meet him or get the A ending.

Q: How do I open the bookcase in Dipan? A: Go outside the castle into the town. Enter the very first building that you come to and go upstairs.

Talk to the woman there and now you can open the bookcase. Q: How do I stop my weapons from breaking? A: Stop using them. Most weapons that you find in dungeons have a chance of breaking at the end of each round of combat. Don't equip these weapons unless you're fighting enemies that they should be used against like Dragon Zombies for the Dragonslayer. Note that the only time the game checks for breakage is when control shifts from the characters to the enemy. So if you can kill all the enemies in one turn, there is no chance of weapon breakage.

Wands use a different system however. Wands have no chance of breaking with normal spellcasting, but can break anytime you use them in a PWS. Q: How can I get better weapons? That is a totally different item! When you get it, equip it on Valkyrie.

Transmute the Orihalcon to get a Creation Jewel. Unfortunately, in Easy Mode you can't get any of these goodies. So you're stuck with what you can Divine. Once you have the Creation Jewel, equip it on Valkyrie and start transmuting away. Q: Any websites for this game? A: Yes. This has been debated for some time, but Radiata Stories cleared it up for us.

He is very definitely male. Q: Do I have to do everything that comes up in Spiritual Concentration? A: Nope. You may not want to go through the Caves of Oblivon. They're somewhat random and can be dangerous. Many of the monsters will wipe out parties in the early chapters. Q: How do I defeat Bloodbane?

A: Bloodbane is one of the hardest enemies in the game because most of his attacks hit the whole party. First, make sure everyone has level 8 Guts.

Bloodbane's accuracy isn't that great, so these will sometimes damage him and break up his attack. Anything that reduces fire and lightning damage helps, as do Mighty Checks for the status-changing attack Diseased Tempest. The second problem is that he casts Heal on himself on every round number ending in zero every ten turns.

If you don't combo your attacks effectively you won't be able to kill him. Here's one strategy that works well. Equip a Fairy Ring on your mage. On Round 1, cast Might Reinforce. Do normal attacks with the other characters no PWS! On Round 2, Cast Sap Guard. Again do normal attacks only with the other characters. On Round 3, chain all four of your PWS together for a massive damage combo.

Q: Where's a good place to level up? It only costs 1 period to visit them. In Chapter 5 you can go to Arkdain Ruins. There are three ways to fight an infinite number of enemies here: 1 Exit the castle to the woods outside the gate , then go back in. All the enemies will reappear. You can keep going in this room and the enemies will reappear.

Leave the room and come back, and the chest will reset. This is the worst method, but I mention it out of a sense of completeness. Q: How do I access the Voice Collection? It's amazing that this is a frequently asked question. Q: Why did my Voice Collection disappear? A: It draws from your saved games on the memory card.

If you erase your save files, your voices go too. Go to www. Note that the PSP version has new actors for the cutscenes other than Lenneth , but the other voices are the same as the original version. Q: How do I get all the quotes for boss? A: You can spend hours fighting the bosses and still not hear all their quotes. So don't waste your time trying. A: You can't. The lowest you can go down to is two Asgard warriors if you don't transfer anyone in all eight Chapters.

You also can't win the war. In other words, it has no effect on the game. Q: Is Valkyrie Platina? It should be obvious if you watched the intro. Q: How did Lawfer die? A: The game does not say. Most players believe he either died breaking Roland out of jail or on a dangerous adventure after breaking Roland out. Perhaps he was killed chasing down Grey.

In the official VP manga, he was turned into a vampire and killed by Arngrim. Q: Who's Lady Beliza? A: She is never mentioned again in the game after the Belenus scene.

A dropped plot-thread, most likely. The text in the Japanese version is slightly different for that scene. It implies that Belenus's wife summoned the vampire because she was jealous of Asaka. Your characters are always in a diamond formation that corresponds to the buttons on the gamepad.

Triangle is the top character, Circle the right character the only one on the back row , X is the bottom character, and Square the left character. Enemies will number from 1 to 4, and they will either be in diamond 3 front, 1 back , square 2 front, 2 back , triangle 2 front, 1 back , or line 1 front, 1 back or front formation.

Back row enemies can only be attacked with magic or bows. Very few enemies will attack back- row characters at all. At the top-left of the screen there is the word "Target" along with the name of the monster currently being attacked and a bar showing that monster's approximate amount of hit points.

To change which enemy you are targeting, push the directional pad. At the top-right is a circle with a number in it that tells you the current turn number. This helps you keep track of the duration of your spells. Below that is a diagram of the button layout on the gamepad. The buttons that are lit up indicate characters which are eligible for attack. Also, a number is present 1, 2, or 3 which indicates the number of attacks that character can make.

The weapon you have equipped will determine how many attacks you will get. Along the bottom of the screen is the information about your party. It will have each character's name, DME, and a bar to show how much charge time has been accumulated by that character. When you attack an enemy, the character information disappears and is replaced by a circle in the bottom-left corner. This indicates the number of consecutive hits that characters have inflicted on the enemy. If too much time is spent in between attacks, this number resets to zero.

Alongside this circle is a bar. When hits are scored, the bar is increased the amount depends on the attack that was used and a number below the bar increases. When this number reaches , characters that participated in the attack are eligible to use PWS moves. This will be referred to as the energy bar hereafter. Each hit in a combo increases the damage by 1 percent. When the energy bar has reached and everyone has stopped using their normal attacks, the screen will turn dark.

The energy bar resets to 80 and begins draining rapidly. There is also a bar in the middle of the screen that will drain rapidly. To the right is a display of which characters are able to execute a PWS. Note that characters that have charge time, did not participate in the attack, or were blocked by the enemy will not be able to use a PWS. Simply press the button for the eligible character to use the PWS. The character will leap forward and do their move on the enemy. These moves will also increase the number of consecutive hits and increase the energy bar as well.

If the energy bar reaches again, another character's PWS may be executed. However, this time the energy bar resets to So it will be a little harder to reach again. After the second PWS, the bar resets to If the third character can get the bar back up to , the fourth character may use their PWS. The same is true for the fourth PWS in a chain.

This is why you should save your most powerful PWS for last Freya. When battle begins, the first attack is determined by whether Valkyrie was able to hit the monster with her sword or not. If she did, the characters will have the first attack and will have zero CT. If Valkyrie bumped into the monster, one of two things will happen.

Either the enemies will attack first, or the characters will strike first. But if the characters strike first, they will all start with 1 CT. Equipping a character with a Scout Orb increases the chances that the characters will strike first.

After the characters attack, the enemies will have their turn to attack. When they are finished, it is the characters' turn again. This continues until either all characters or all monsters are dead. If the characters die, the party will be ejected from the dungeon and back to the world map. This is not bad in and of itself, but it does waste time that may be needed for other things. Hitting the enemies in certain situations knocks items out of them. If you hit them in the air juggling , you may get a magic crystal.

If you hit them while on the ground laying on the ground, not standing and reeling backwards , you may get a purple gem. Each magic crystal increases the amount of experience you gain at the end of battle by 5 percent. You can get a maximum of 40 crystals which is 3 times the normal experience.

Purple gems are distributed randomly by the game to reduce CT. You can't control who gets the gems, so try to knock as many out as possible to increase the odds of your mage getting them. Occasionally a treasure chest will be knocked out instead of a crystal or gem. Each monster will only give up 1 treasure chest. Treasure is awarded at the end of the battle, and most monsters have two different treasures that may be given. Pressing the Select button or L3 button on a Dual Shock controller brings up a menu.

Here you can change your party's formation, change a character's weapon this uses up their turn , have a character use an item, cast a more powerful magic spell that either hits all enemies or does extra hits to one enemy, or flee the battle. Fleeing is a good option when you get in a battle that's over your head. Also on this menu you can select end turn. This lets the monsters go when you don't want to use all of your character's attacks.

Some spells like Heal can only be cast from this menu. After a battle is over the characters will gain experience and also receive any treasures that they may have knocked out of enemies. Each mage can have one offensive spell selected to cast choose which one from the "Ability" menu. These spells are cast by pressing the mage's corresponding attack button in combat. The other way to cast spells is from the combat menu press Select button.

Any spell in the mage's inventory can be cast from this menu. This is the only way to cast non-offensive spells like Heal. Offensive spells cast from the combat menu are identical to those cast with the attack button, with the following exceptions: Mystic Cross, Poison Blow, Lightning Bolt, Fire Storm, Icicle Edge, and Shadow Servant will strike for full effect on all enemies instead of one.

Also, you usually cannot combo off of spells cast in this way the hit meter and energy gauge do not appear. However some spells like Fire Storm cause a long enough hang-time for you to get a combo in. Offensive spells have two versions for their PWS.

The first is a regular PWS which is just the normal spell being cast three times in succession. Here are all the offensive spells. Not listed is the number of hits and energy provided by regular PWS it's just three times the normal casting amount. Note that the number of hits listed is the maximum possible. Actual hits will vary depending on enemy size and shape. Trust me. Mystic Cross does lots of hits and has the most powerful Great Magic. Poison Blow does very high damage and there are many enemies weak against Poison.

The best support spells are Sap Guard and Might Reinforce. Heal and Invoke Feather are handy also. Frozen: can't move. Being hit breaks you free. Faint: can't move. Paralysis: can't move.



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