But as an introduction to the legendary Lara Croft, Tomb Raider's tale is a success; she emerges as a strong, charismatic and human figure, and you're left eager to see what the future holds for her. Lara's origin story deserves an extraordinary setting, and the island where Tomb Raider takes place does not disappoint. Centuries ago, it was home to a kingdom called Yamatai.
Many shrines, temples, statues and other remnants of that history remain, and often, you just want to take in these places, slowly advancing through the darkness, eager to discover what's just outside the light of your torch. The island is a beautiful place, but not every discovery is a pleasant one; Yamatai's dark history is vividly communicated in piles of bones and far more grisly things. The ancient structures of Yamatai now coexist alongside bunkers built during World War II, the wreckage of planes brought down by the storms that surround the island, and the shantytowns and makeshift machinery of the island's current inhabitants.
It's a fascinating hodgepodge of the beautiful and the utilitarian; the buildings are believably nestled in their rough natural surroundings, and appear appropriately weathered, damaged, and rusty. The island really feels like a place where people have lived and where great and terrible things have happened. It's a place with many facets; it has claustrophobic caverns and breathtaking vistas, and phenomena like gentle snowfalls, torrential downpours, and fierce, howling winds make it alternately seem like a tranquil place, and a brutal one.
It's immediately clear that one thing the island is not is safe, so it's a good thing that Lara soon gets her hands on a bow. You acquaint yourself with using it by hunting animals; Lara doesn't have hunger levels you need to manage or any such thing, but the deer, rabbits, crabs and other creatures that call the island home make it feel much more alive.
For reasons of their own, the cult that currently occupies the island doesn't exactly welcome you with open arms, so it's not long before you need to turn that bow and, soon, a pistol, rifle, and shotgun on humans. Combat is varied and suspenseful; some situations give you the opportunity to take a stealthy approach, sneaking up behind enemies to perform silent kills, or firing arrows into walls to distract them and picking them off from a distance with well-aimed arrows while their comrades aren't looking.
During one particularly tense battle in a fog-shrouded forest, patrolling foes hunt you with flashlights; if you can manage to stay unseen, you can shift from prey to predator, using their cones of light to pinpoint their positions and eliminating them one by one.
Then, there are the all-out firefights. When your presence is known, enemies are smart and aggressive about flushing you out from cover with grenades and Molotovs, which forces you to keep moving and act boldly. Many enemies attack from a distance while others get in close, so you need to be constantly on your toes, switching between your weapons on the fly and evading foes who attack with melee weapons.
Dodging and countering melee attacks is easy, but the savage animations of Lara's counters make eliminating those foes who make the mistake of getting too close to you consistently satisfying. Lara eventually finds powerful new tools like a grenade launcher and fire arrows, and uses the salvage she constantly collects to improve her weapons, so combat offers more flexibility and becomes more intense as you progress through the game.
Throughout it all, great sound design drives home the impact of your actions; delivering a shotgun blast into the face of a nearby enemy is made all the more powerful by the resounding report the gun lets loose, and the conversations you overhear between cultists create a feeling that they're not just enemies who spawn into the environment to hinder you, but are people with histories on the island and tasks to accomplish.
As great as the combat is, it's the quieter moments in Tomb Raider that are most affecting. The simple act of moving, of shimmying along ridges and climbing up craggy rock walls, is a pleasure, thanks to the excellent controls and the fantastic environments. Once in a while, Lara appears to get a bit of divine assistance and float through the air to successfully land a jump you botched the timing on, but with these rare exceptions aside, the controls let you experience a wonderfully physical and agile relationship with your surroundings.
Lara's been making desperate leaps and grabbing on to faraway ledges since her earliest game, but it's never felt quite as good as it does here.
And just as Lara acquires new weapons over the course of the game, she also gets her hands on gear that makes her more a more versatile adventurer. Particularly nifty are the rope arrows and rope ascender, the former of which enables you to create rope bridges to certain areas among other things , and the latter of which lets you rapidly zip up ropes from a lower position.
This gear gives you more freedom, and makes Lara seem like a progressively more capable and confident explorer. The game is at its best when you're fully in control, when you feel directly connected to Lara as she runs and leaps and clambers.
Make sure to grab the Food Cache near the ladder and then climb up while you speak to Roth. At the top, grab the Salvage straight ahead and then jump into the nearby river to move through the crack behind the waterfall to find the Mountain Temple Treasure Map , as well as some salvage that needs some new gear. Return to the ladder and wall scramble up the painted wall to reach the upper level of the building for the GPS Cache 1 and then circle around the building for a Food Cache and the Mountain Temple Base Camp , where you can now use Fast Travel to go back to previous camps and get Lara's Journals: Nightmares.
Enter the cave near the waterfall for Salvage and the Diaries of a Madman: Stranded document and then across the bridge and head up the steps to find two more enemies. You can choose how to take them out, but a useful strategy is to distract one by firing an arrow nearby and then shooting the other in the head before quickly taking out the other guard. Scramble up the wall to reach the upper floor of the building for some Salvage and then head east, across the stairs, to find a Plant in the grass.
You can now climb over the ledge, marked in white, for a Food Cache and the GPS Cache 2 on the landing behind the building. When you're ready, return to the top of the stairs and scramble up to enter the building via a small opening. You can repeat this on the next enemy, but be careful of the man carrying a flashlight on the bridge above. We suggest that you at least locate this lantern in case you need to shoot it in a hurry, since it is missable, but try and take out more of the enemies through stealthy means before you shoot it.
Once you have defeated the majority of the enemies, shoot the lantern to ignite the building on fire and draw out any remaining enemies. Don't stay too long in one place, as the building will begin to burn, and quickly defeat the remaining guards. After leaping over the gap, take the zipline to escape.
Grab the Confessions of a Solarii: Salvation immediately right of you as you drop from the zipline and then check the water for a Food Cache. Wade through the water and exit out the other side to find a Plant nearby and then return to where you dropped off the zipline.
Light your torch and scramble up the wooden wall to find some Salvage and enter the second floor of the building for the Green Folded Fan. Return to the previous ledge and follow it around for a Plant and then then jump to the roof of the nearby building, which you can enter to find the Gunbai War Fan on the second floor.
You can now return to the zipline and head through the arch to reach a thin crevice that leads to Roth. With Roth and Lara now reunited, Lara will gain access to the Village Plateau Base Camp and have to track down the wolves to retrieve the transmitter to radio for help. The village is an expansive area with lots to discover and collect, but much of the area is currently inaccessible at this time.
Jump into the water and search the base of the large waterfall for the GPS Cache 1 and then return to land. Return to the statue and wall scramble the building to the south to reach the roof for the GPS Cache 2. Jump to the roof above the statue and then across the hanging crate to reach the lower floor of the large building. Grab the Salvage and Silver Flask on the first floor and then take the stairs up and check near the barricaded door for the Ancient Scrolls - Ambassador: First Impression document.
There is some Salvage in the next room and a netting of Salvage upstairs, which may require you to backtrack a bit to light your torch. Exit onto the balcony of the building, toward the camp, and climb onto the roof to your right. Hop to solid ground next to the roof to find the GPS Cache 3 and then drop to the ground on the unexplored side of the building. The GPS Cache 4 is next to the tombstones, near the stone lantern. Climb up the front of the crashed plane and run through the body to reach an island via the plane wing to find some Salvage near the tree trunk with rope around it.
Head back up the wing and find a well-hidden Salvage on a small ridge next to the stairs leading up to the tree that got hit by lightning. You can now climb up to cross the body of the plane and jump to the opposite side, climbing up to reach the area near the wolves den. Instead of entering the den, turn right and cross the bridge to find the GPS Cache 5 near the entrance to the cave at the base of the waterfall. You can now exit the cave and walk right toward the fence, looking down at the wooden rooftop with the flashing GPS Cache 6.
This can be reached by jumping over the fence before you return to Roth for a scene, in which you'll obtain the Climbing Axe. Survival Instincts will now point out rocky walls that can be climbed with the Climbing Axe, so test it out on the cliff wall directly across from the camp.
Follow the linear path to reach a day camp and pass the waterfall to reach the actual puzzle room. Hop across the platform with the hanging corpses and quickly jump across again to light your torch. This will allow you to lighten the weight of the platform by burning the corpses, but you'll have to push the cage down on the other side to raise the platform up to the rock wall. Head back outside and climb the rock wall next to the wolf den, then leap towards the rock wall in between the two waterfalls and climb to the top.
Hide behind the crates and wait for the men to finish their conversation to take out out each of the guards silently with headshots and move towards the building of the two guards and turn around to kill the third one in the building across the river. In the building where the third man was you'll find a crate of Salvage and the Ancient Scrolls - Ambassador: Discoveries document, while the opposite side has the GPS Cache 7.
You may also notice the salvage hanging outside the window, but at the moment you don't have a torch. Climb to the balcony of the upper level to find a Food Cache and then scramble up again to find the Yagen relic. You can head back down to get the Salvage hanging from the netting you skipped a bit ago, but return to the stone lantern and jump to the roof of the nearby building for the GPS Cache 8. With all of the items cleared from the area, return to the stone lantern and jump to the rock wall to climb up and reach a bridge.
You'll now need to run left quickly, since the bridge begins to break, and attach your axe to the rock wall as you leap towards it. Climb up and listen to the communication with the other survivors and then slide down the zipline into the new area with some enemies that will automatically be aggressive.
Focus on taking out the man who throws molotov cocktails at you and then finish off the one with a bow, before a third comes at you when you move forward.
You can now light your torch to grab the Salvage in the net and then squeeze through the cavern to reach the Broken Tunnel Base Camp for a scene. There is a Bronze Chinese Coin next to the tree in the base camp and a GPS Cache 1 hiding in the bushes on the right side of the disabled truck nearby. Once clear, continue forward while checking the left side of the path for a Plant and take cover behind another old truck. There are a large number of enemies ahead and a man attending a searchlight, who also mans a turret if you are discovered.
Start by shooting the man on the spotlight and then take out the nearby guard, slowing moving forward and killing more guards further up the road. Stealth kill the man outside the bunker, if you haven't already, and move to the far right east side other the concrete tower to find a Plant before your enter the bunker. Slowly sneak up to the welder and break his next and then head upstairs for a Bronze Japanese Coin behind the staircase entrance. The guard on the spotlight may be dead, but there is another guard just around the corner that you'll want to carefully kill with a melee stealth kill before you take cover and look across the way to find two more guards.
Wait for the pacing guard to move away, or distract him, and then kill the stationary guard. This should give you time to kill the other guard when he returns to investigate his buddy's death.
You can now cross to the tower to find a Food Cache and the GPS Cache 2 around the corner before you climb to the top and zipline to a new area. Wade through the water and exit to find the Confessions of a Solarii: The Best Job document on the desk and then continue down the hall to the greenish gas. The gas is poisonous and will kill Lara is she breaths it in too long, so use the the Pry Axe to turn the valve and shut it off before you head through the area.
Collect the Salvage in the next room and then carefully turn the corner to spot two men discussing fuel. If you wait until both men are next to the barrel you can shoot it with and arrow to make it explode, leaving only a third guard to deal with.
The room across from the one you exited has a Food Cache next to the burning barrel and in the adjacent room you can crack open a locker for Salvage. Draw your bow as you continue up the stairs to kill the Solarii that jumps down from the ceiling and then head through the small gap the man exited to reach a generator room. Climb the green machine and hop through the vent opening to reach a control room and then turn the valve. You'll need to quickly return through the vent, pick up a lantern, and arc it through the vent to explode the leaking gas.
To the left of the destroyed control room is a door that has been blown open that leads back to the beginning area. Backtrack to the fire barrel to light your torch and return to the generator room. Equip your assault rifle and prepare for an onslaught as Lara enters the next room into an ambush. Quickly dispatch one or two enemies rushing you and then focus on the Solarii on the upper level. After killing the remaining enemies more will enter from the left, including some with molotov cocktails.
When you've dispatched all enemies, search behind some pipes on the right side of the area for the GPS Cache 2. The back room contains some Salvage and a banner, which you'll have to come back for, and then return to the entrance where you were ambushed. Use the ramp nearby to reach the upper walkway and follow it to the Map Room Base Camp. Back downstairs, take the hallway with the light above the door and kill the Solarii that drops down.
Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don't have an account? By signing up, you agree to the our Terms of Use and acknowledge the data practices in our Privacy Policy. The Tomb Raider games are being brought to life with a live attraction. Get a look at some early development gameplay for Tomb Raider Ascension, which was not released until today October, 20 as part of the celebration for 25 years of Tomb Raider.
Lara Croft is turning 25 this year, and to celebrate, Square Enix revealed a slew of updates to the Tomb Raider franchise. Get all the details on the movie, a The job says the game is now in the "formative stages," but there is no word on what it might be.
The bundle appears to collect all three of the rebooted series' games into one package. Each month of will be themed around a Tomb Raider game and will include interviews, cosplay, and a glimpse at what's next for Lara Croft.
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